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Published on November 23rd, 2017 | by voxx


Animal Crossing Pocket Camp

Animal Crossing Pocket Camp is finally with us, the franchise’s first venture onto Android and iOS, and in short, it’s worth having. The game is pretty limited and straightforward, and it can get pretty repetitive after a while, but somehow you don’t mind going back and collecting shells time and time again; it’s like the kind of addiction only Animal Crossing can create. Character customisation is back, animals are back, fishing is back, mining is back, Timmy and Tommy and the Able Sisters are back…

The idea behind Pocket Camp is that you design and run your own campsite and are tasked with getting as many villagers as possible to come by and visit. The customisation options are surprisingly vast, allowing you to gradually unlock more and more styles for buildable furniture that you can arrange anywhere on your site. You also have a mobile camper van, which too is customisable, both inside and out. As your level grows, more camp areas and possible furnishings/amenities become available for you to add to your campground.

In order to get villagers on board you must locate them at various sites and complete requests for them. These are generally straightforward and simply require you to collect a certain quantity of a particular bug, fish or fruit. As you talk to them more and complete more requests, their friendship level will go up. When you’ve raised them to a particular level and ensured your camp includes specific pieces of furniture, the animal will come to visit. Better still, once they have agreed to come you can ditch all of their required furnishings if they’re not to your taste without affecting anything. Sometimes, selling off furniture you don’t like can offer a cash boost towards crafting new items.

Like most mobile games, Animal Crossing Pocket Camp is free to play and includes micro-transactions to enhance gameplay. However, if you have a bit of patience, you shouldn’t need to invest very much money. At first, items take mere minutes to craft, and a few hours tops, so it really isn’t necessary to spend your precious ‘leaf tickets’ on speeding up progress. You consistently receive more tickets for completing various goals and leveling up throughout the game too, meaning that if you’ve found you have spent some carelessly, you’ll likely earn them back soon enough.

Goals help add a bit of motivation to play. There are three new tasks to complete every day, and another set of goals that you can complete at your own pace. Yes, spending time repeatedly fishing and shaking fruit trees can get a little tedious, and if you ask about it in a few weeks it might be far less entertaining, but it feels good when you can tick another villager or another goal off your list – and after all, Animal Crossing has already required this kind of patience in the past.

The main negative I’ve found is with the connection. You get communication errors left, right and centre, some based on your internet connection and others with a connection to the server. If you don’t have a great internet connection then you can forget it. Still, once you’re connected to a stable network you can soon find yourself whittling away the hours making your camp up to be exactly as you’d like it, and what’s more you can sign into your Nintendo Account to back up your data in case you want to continue playing on another device.

I feel that while Pocket Camp is small, the fact it’s built for mobile rather than full console and that it’s free to download still makes it a great addition to the family. Basically, if you like a bit of cute, casual gaming, get Animal Crossing Pocket Camp. You might be bored of it a few weeks down the line, but at least in the beginning it will have you hooked, and who knows, Animal Crossing might just become your new favourite franchise…

- By Victoria Hydes

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